Lucky Charms in macros.

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Bio
Tribe Elder | Warlock Champion
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Lucky Charms in macros.

Post by Bio » Mon Mar 07, 2011 2:41 am

Mostly for Cris.

Code: Select all

/run SetRaidTarget("target", x)
Where x varies from 1-8
1 = yellow star
2 = orange circle
3 = purple diamond
4 = green triangle
5 = blue moon
6 = blue square
7 = red cross
8 = white skull
Bio Rank 3 Destruction (DPS)

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Cristalia
Tribe Chieftess | Priest Champion
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Re: Lucky Charms in macros.

Post by Cristalia » Mon Mar 07, 2011 3:50 am

Bio wrote:Mostly for Cris.

Code: Select all

/run SetRaidTarget("target", x)
Where x varies from 1-8
1 = yellow star
2 = orange circle
3 = purple diamond
4 = green triangle
5 = white moon
6 = blue square
7 = red cross
8 = white skull
Thanks! And your colours are a little off...fixed! :)
Cristalia - Chieftess and Priest Champion


Jesidan Rank 3 Vengeance (Tank MS), Rank 3 Havoc (DPS OS)



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Gorwyn
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Re: Lucky Charms in macros.

Post by Gorwyn » Mon May 02, 2011 10:54 pm

Soo I'm lazy and like to make things easy, so for charms you might try one macro like this. All you do is Target hit the macro, target the next one, macro. and it marks them using the Skull, X, Square, Moon, Triangle, diamond, circle, star. I find it easy, just takes a bit of memory to remember the cycle.

Code: Select all

/script if (charm == nil) or (charm < 0) then charm=9; end; charm=charm-1; SetRaidTarget("target", charm)
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Bio
Tribe Elder | Warlock Champion
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Joined: Thu Jun 30, 2005 12:08 pm
Class: Warlock
Spec: Tank
Location: Canadia

Re: Lucky Charms in macros.

Post by Bio » Mon May 02, 2011 11:07 pm

Well, it's just as easy to assign the charms directly to a key to do that. You can keybind them in the keybindings menu - I have mine on my numpad.
Bio Rank 3 Destruction (DPS)

Drye
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Re: Lucky Charms in macros.

Post by Drye » Tue May 03, 2011 12:50 pm

It's also easier just to remember colors without the shapes.

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